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SWORD & HAMMER
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Devlog
December 20 Update: native client, grammar, :look, idle timeouts
December 20, 2024
by
ProtoGames
I have a working native client on OSX! In addition to the browser, Sword & Hammer is now playable with its own app. However, I've stopped at building for Windows and listing on Steam ($100). Given tha...
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December 5 Update: Mobile, Combat, &c
December 06, 2024
by
ProtoGames
For this update I've got a handful of gameplay updates that take the polish level up a notch -- see the list below. Also, I want to highlight an update to the website, which now has rudimentary touch...
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Fresh Tutorial
November 22, 2024
by
ProtoGames
A new beginner tutorial is available: here ! Let me know how it goes for you. Is there anything you're still confused about or looking for? Lately I've been working on improving the game experience fo...
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Halloween Update
October 24, 2024
by
ProtoGames
Here's a Halloween inspired update! (Most) creatures now leave corpses when they die. Anything in a creature's inventory is dropped on the ground around them, while the equipment they were wearing is...
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Update
October 11, 2024
by
ProtoGames
Time for my first bi-weekly update since launch. As of this morning, 74 player accounts (not including me!) have been created. Pretty good! The server is very stable; only one bug has been encountered...
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Launch!
October 11, 2024
by
ProtoGames
After a short preview launch earlier this year, I'm back! Actually, I never stopped working on the game, but got too busy to post updates. Mainly I've been building up content to re-launch the game, w...
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