Jan 17 Update: New Mechanics
I've decided to overhaul basically all of the game mechanics into a new, original system. In this update, levels have been removed. XP is now a currency for learning ability score upgrades, skills, spells, and more. The :skills command shows available skills to your class (Fighter and Cleric are still there!), and :learn is used to learn/upgrade a skill. Fighter weapon proficiency has been replaced by Bludgeoning/Piercing/Slashing skills. Cleric spells are learnable skills that unlock the ability to cast them. Memorizing spells is no longer necessary, spell casters now have Magic Points (MP) that are used for casting.
That's a dense list of changes! The above updates are live to play with now. My inspiration for all these changes is a very early incarnation of Sword & Hammer I started on about 25 years ago, but was never launched. In a sense, I've gone back to my roots and original ideas. Hope you like it, and much more is to come.
Watch out! Traps have been implemented and are now hidden throughout the world. Locks and keys now exist too; you may need to hunt for a key to open that treasure chest you came across.
SWORD & HAMMER
A MUDdy Multiplayer Roguelike!
Status | Released |
Author | ProtoGames |
Genre | Role Playing |
Tags | ascii, mud, Multiplayer, Roguelike, Text based |
Languages | English |
More posts
- Feb 14 Update: Combat Timing, Bumps, and Poison17 days ago
- Jan 31 Update: More Skills31 days ago
- December 20 Update: native client, grammar, :look, idle timeouts73 days ago
- December 5 Update: Mobile, Combat, &c88 days ago
- Fresh TutorialNov 22, 2024
- Halloween UpdateOct 24, 2024
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