Continuing on the great mechanics rework, which is now mostly complete, is this week's update. Weapons now have varying attack speeds: a dagger swings faster th...
I've been polishing the new skills system and adding some new skills for Fighters. Classes are now skills themselves that you can learn after creating your char...
I've decided to overhaul basically all of the game mechanics into a new, original system. In this update, levels have been removed. XP is now a currency for lea...
I have a working native client on OSX! In addition to the browser, Sword & Hammer is now playable with its own app. However, I've stopped at building for Window...
For this update I've got a handful of gameplay updates that take the polish level up a notch -- see the list below. Also, I want to highlight an update to the w...