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Recent updates

Mar 13 Update: Quests
This time, I've started the post with a demo. What's going on here? First off, 'bumping', or moving into other characters, now does things. If you bump a friend...
Feb 14 Update: Combat Timing, Bumps, and Poison
Continuing on the great mechanics rework, which is now mostly complete, is this week's update. Weapons now have varying attack speeds: a dagger swings faster th...
Jan 31 Update: More Skills
I've been polishing the new skills system and adding some new skills for Fighters. Classes are now skills themselves that you can learn after creating your char...
Jan 17 Update: New Mechanics
I've decided to overhaul basically all of the game mechanics into a new, original system. In this update, levels have been removed. XP is now a currency for lea...

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