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Recent updates

Feb 14 Update: Combat Timing, Bumps, and Poison
Continuing on the great mechanics rework, which is now mostly complete, is this week's update. Weapons now have varying attack speeds: a dagger swings faster th...
Jan 31 Update: More Skills
I've been polishing the new skills system and adding some new skills for Fighters. Classes are now skills themselves that you can learn after creating your char...
Jan 17 Update: New Mechanics
I've decided to overhaul basically all of the game mechanics into a new, original system. In this update, levels have been removed. XP is now a currency for lea...
December 20 Update: native client, grammar, :look, idle timeouts
I have a working native client on OSX! In addition to the browser, Sword & Hammer is now playable with its own app. However, I've stopped at building for Window...
December 5 Update: Mobile, Combat, &c
For this update I've got a handful of gameplay updates that take the polish level up a notch -- see the list below. Also, I want to highlight an update to the w...

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