This time, I've started the post with a demo. What's going on here? First off, 'bumping', or moving into other characters, now does things. If you bump a friend...
Continuing on the great mechanics rework, which is now mostly complete, is this week's update. Weapons now have varying attack speeds: a dagger swings faster th...
I've been polishing the new skills system and adding some new skills for Fighters. Classes are now skills themselves that you can learn after creating your char...
I've decided to overhaul basically all of the game mechanics into a new, original system. In this update, levels have been removed. XP is now a currency for lea...